How Much Does 3D Animation Cost? A Clear Pricing Breakdown

January 30, 2026
9 minutes
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table of content

Key takeaways

  • 3D animation pricing is driven by complexity, not just duration.
  • Asset creation is often the biggest cost driver: 3D projects usually start with building assets from scratch or adapting existing files. When CAD files are involved, extra time is spent cleaning, optimising, and restructuring them so they work properly in a 3D animation pipeline.
  • Mid-tier 3D animation typically ranges from $5,000 to $20,000 per finished minute.
  • Strong pre-production keeps costs under control: Clear scripts, storyboards, and visual direction reduce uncertainty once production starts.

We’ve always been open about pricing. Over time, we’ve shared cost breakdowns for different project types, compared our subscription model with fixed pricing for long-term work, and even published early content explaining what a video project typically costs when working with us. We’ve covered pricing for **sizzle reels, explainer videos, training videos, and **2D animation,** but the one thing we haven’t really unpacked yet is what actually goes into the cost of a 3D animation video.

We briefly touched on this in our 2D vs 3D blog, where we compared many aspects of both approaches. What we didn’t break down is why 3D animation typically costs significantly more than 2D. The reason is simple: pricing isn’t driven by video length alone. It’s driven by how much work goes into building and finishing the visuals, plus the speed and revision needs of each project. In this blog, we will talk about the cost of 3D animation and what could drive it up.

3D Animation Pricing Overview

3D animation pricing can vary widely because no two projects are built the same way. A 3D product animation can range from $1,000 to $100,000+, depending on how complex the product is, how realistic the visuals need to be, and how much work goes into the build.

For mid-tier projects, pricing is usually tied to finished runtime. A common benchmark is around $5,000 to $20,000 per finished minute for quality output. That number typically covers everything under the hood, like modeling, materials, lighting, animation, rendering, and final polish.

And honestly, this mid-tier range is where most of our 3D projects land. It’s the sweet spot for teams who want visuals that look premium and feel professional, without going fully cinematic on the budget.

The main thing to remember is this: 3D pricing isn’t just “more seconds equals more cost.” There are several 3D-specific production factors that can push the price up quickly, and we’ll break those down in the next section.

The 3D animation production factors that increase cost

From the get-go, producing a 3D animation is very different from producing a 2D one. Even at the pre-production and asset creation stages, 3D animation comes with extra layers of complexity that don’t exist in 2D.

Creating assets for 3D animation takes more time, specialised skills, and often additional tools or equipment, which can drive costs up quickly. In this section, we’ll walk through two examples to show what those extra costs can look like. Just keep in mind these aren’t the only factors that make 3D different from 2D. They’re simply a clear way to illustrate the kind of added production requirements that typically affect 3D budgets.

Asset creation and CAD preparation

One of the biggest production factors that drives up the cost of 3D animation is asset creation. It simply takes more time and more specialised skills to prepare everything needed for a 3D project. This becomes especially noticeable when working with tangible products, where CAD files are often involved and assets need to be built to a much higher level of technical accuracy.

We go deeper into this technical side of 3D in our Tangible vs Intangible Products blog, where we explain why CAD-heavy projects need extra cleanup, optimisation, and structural work before animation can even begin. CAD files are made for manufacturing, not animation, so converting them into usable 3D assets adds time and complexity, which is why tangible product animations often sit at the higher end of the 3D pricing range.

While CAD files are handy, they’re built for engineering, not animation, and the tools required to work with them are priced accordingly. On top of that, CAD files are not animation-ready by default. They usually need to be cleaned up, restructured, optimised, and converted before they can be used in a 3D animation pipeline. This process is slow, highly technical, and often handled by senior artists or technical directors rather than generalist animators.

From a tooling perspective, CAD software itself is a meaningful cost. Industry-standard CAD tools typically range from $1,500 to $8,000+ per license per year, depending on the software and feature set. More advanced or enterprise-level CAD tools can cost $10,000+ per seat annually, especially when maintenance or add-ons are included. Even when CAD is only used for asset preparation, studios still need access to these tools to open, validate, and process files correctly.

Not every 3D artist can work comfortably with CAD data, and mistakes at this stage can cause issues later in animation, lighting, or rendering. All of this extra preparation adds time, technical overhead, and specialised labour before animation even begins, which is why asset creation and CAD preparation are one of the biggest cost drivers in 3D animation production.

Rendering and render farm

Rendering is where 3D cost starts to scale with computing power, not just artist time. Higher-quality visuals mean more samples, more light bounces, and heavier scenes, which quickly increases render time, especially with reflections, global illumination, or simulations.

This is also where production needs more infrastructure. A solid 3D render workstation with a high-end GPU, strong CPU, plenty of RAM, and fast storage often costs around $3,000 to $8,000+. For larger or time-sensitive projects, studios may use render farms, which are groups of computers that render frames in parallel. Cloud render farms typically charge per minute, hour, or frame, and it’s common for render costs to reach hundreds to thousands of dollars per project, especially for longer videos, higher resolutions, or tight deadlines. Failed frames still cost money, and late changes often mean paying to re-render.

Production stage cost breakdown

Pre-production

Pre-production usually takes around 10–20% of the total budget, and it’s basically where the whole project gets set up to go smoothly. This is the stage where you make the big decisions early, so you don’t end up paying for expensive changes once the 3D work is already in motion. When this part is clear, production tends to move faster with fewer revision loops.

Here’s what pre-production normally covers:

  • Script or narrative structure (what you’re actually trying to say)
  • Storyboards or animatics (how it plays out scene by scene)
  • Visual direction and key shots (the look, pacing, and the moments that matter most)

It might not feel as “production-heavy” as modeling or rendering, but it’s one of the easiest ways to keep a 3D project efficient and on budget.

Production (Making the 3D)

This is where most of the budget usually goes, around 50–65% of the total cost. It makes sense, because this is the stage where the team is actually building the 3D world and animating it. Once production starts, you’re no longer planning. You’re creating the assets, setting the look, and making everything move.

Production typically covers:

  • 3D modeling (from CAD files or built from scratch)
  • Materials, textures, and lighting (so it looks right on screen)
  • Rigging, if parts need to move properly
  • Animation, including camera moves, transitions, exploded views, and simulations

This stage can ramp up fast because every added detail takes time. The more complex the product, the more realistic the look, and the more movement you need, the heavier production becomes.

Rendering and technical stage

Rendering isn’t really a “stage” in the same way pre-production or production is. It’s more like the bridge between production and post, where the work shifts from people to computers. This is the part where your scenes get turned into actual frames, and most of the heavy lifting happens through processing power.

Budget-wise, rendering and technical costs usually land around 10–20% of the total, but it can climb fast if the visuals are realistic or the scenes are complex. This typically covers:

  • Render time and processing (local machines or cloud rendering)
  • Output resolution, like HD vs 4K
  • Heavy effects such as reflections, shadows, and simulations

The main thing to remember is that render cost is tied directly to compute time. If the quality bar goes up, each frame takes longer to generate, and that’s when costs start rising quickly.

Post-Production

Post-production usually sits around 5–15% of the total budget, and it’s basically where everything gets cleaned up and made launch-ready. By this point, the 3D scenes are rendered, and the focus shifts to shaping the final video so it feels polished and consistent.

This stage typically includes:

  • Editing and compositing (putting all the rendered shots together smoothly)
  • Color correction (making sure every scene matches)
  • Sound design and music
  • Final exports for each platform

It’s usually a pretty straightforward phase, but it can get heavier if changes come in late and any shots need to be re-rendered.

Motion The Agency and 3D video cost duration

The numbers below are rough averages for 3D animation pricing at a mid-tier agency level, which is typically the range SaaS companies and other tech-focused teams work within. This applies to almost every 3D animation studio. The longer the video, the longer it takes to produce, which means more time, more resources, and often more specialised skills are required.

Animation Length Middle to Low Agency Middle to High Agency
5–15 sec ~$1,000–$2,000 ~$2,000–$4,000
15–30 sec ~$2,000–$3,500 ~$3,500–$6,000
30–60 sec ~$3,500–$5,000 ~$6,000–$9,000
60–90 sec ~$5,000–$7,500 ~$9,000–$12,000
2–5 min ~$7,500–$15,000 ~$12,000–$25,000

This is also the approach we use in our fixed-price model. We group everything into packages, so you can choose the type of video that fits your needs. Because of the production complexity involved, we offer 3D animation only as part of our Enhanced packages. Pricing starts at £3,900 for a 30-second video and goes up to around £5,600 for a 150-second video, depending on scope and complexity.

For teams that need ongoing creative support, we also offer a subscription model. Plans start at £2,920 per month, and you can work on any type of video project you need, including 3D animation. The minimum subscription term is three months, which gives enough time to plan, produce, and iterate properly without rushing quality.

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Other factors that push cost up or down

Even if two videos are the same length, their costs can still end up very different. That’s because a lot of smaller decisions add up during production. Some projects stay lean and efficient, while others need more time, more people, or more technical work.

A few of the main things that usually affect the price are:

  • Product complexity and level of detail. More parts and finer details take longer to build and animate.
  • The style you choose. A simple product showcase is very different from a cinematic, story-driven piece.
  • How realistic the visuals need to be. Higher realism usually means heavier rendering and more compute time.
  • The experience of the animators and the studio, as well as where the team is based.
  • Revisions and turnaround time. More feedback rounds or tighter timelines naturally increase workload.
  • Usage rights and delivery formats, like multiple cutdowns, aspect ratios, or platforms.

All of these factors play a role in where a 3D animation project ends up budget-wise, even when the video length looks similar on paper.

Conclusion

So when people ask why 3D animation costs more, it really comes down to one thing. There’s just more going on behind the scenes. More planning, more technical prep, more specialist skills, and more computing power needed to get the visuals over the line. You’re not paying for seconds on a timeline. You’re paying for everything that needs to be built, refined, and processed to make those seconds look right.

That’s also why understanding the cost structure matters. Once you know where the budget actually goes, it becomes much easier to decide whether 3D is the right approach for your project, or if something simpler would get you there faster. For many product teams and SaaS companies, 3D earns its place by making complex products easier to explain and far more engaging to watch.

If you’re exploring 3D animation now or just want a reference point for future projects, you can also check out our 3D animation service page. It breaks down how we approach 3D work, what types of projects it fits best, and what to expect before you kick things off. It’s a good place to start if you’re still weighing options or planning.

FAQ

Because there’s more involved at every stage. 3D requires asset creation, technical prep, lighting, rendering, and computing power on top of animation. You’re not just animating shapes. You’re building a full 3D environment and making it production-ready.

CAD files are made for manufacturing, not animation. They usually need cleanup, optimisation, and restructuring before they’re usable in a 3D pipeline. This work is technical, time-consuming, and often handled by senior artists, which adds to the cost.

Not always. 3D works best when you need to explain complex products, show physical detail, or create high-end visuals. For simpler messaging or tighter budgets, 2D or motion graphics can sometimes do the job more efficiently.

Quite a lot. Higher-quality visuals mean longer render times and more computing power. If a project uses realistic lighting, reflections, or simulations, render costs can quickly add up, especially when using cloud render farms or working with tight deadlines.

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